| melchman's guide to: | Firefight Rules |
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| Prerequisites: | None |
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| Sources: | Various Sources |
Paintball Firefight
I am a paintball player. I love recreational Paintball. I am not a tournament player. I normally avoid speedball, but these rules should also apply in those games.
These rules are adapted from a hilarious message I received from a friend. I do not believe he is the original author of this work, but it was funny and I was inspired to translate the thoughts to paintball and add a guide page.
Rules for the Firefight
- Bring a gun, preferably two guns.
- Bring all of your friends who have guns.
- Anything worth shooting is worth shooting twice. Double Tap! Ammo is cheap, wipers can't keep up.
- Only hits count. The only thing worse than a miss is a miss that gives away your hidden position.
- If your shooting stance is good, you're probably not moving fast enough or taking advantage of available cover.
- Move into your attacker unless you are facing overwhelming firepower.
- After the drinking session nobody will remember the details of gun model, paint brand, stance, or tactics. They will only remember who won.
- If you are not shooting, you should be communicating, reloading, and moving.
- Accuracy is relative, volume works.
- Use a gun that works EVERY TIME.
- Don't aim; SEE your target and put the ball where you are looking.
- Have a plan.
- Have a back-up plan, because the first one won't work.
- Know where your team is at all times, friendly fire isn't.
- Use cover or concealment as much as possible.
- Flank your adversary when possible. Protect yours.
- Don't drop your guard.
- Decide to be aggressive ENOUGH, quickly ENOUGH.
- The faster you finish the fight, the less shot you will get.
- Be polite. Be professional. But, have a plan to kill everyone you meet.
- Be courteous to everyone... friendly to no one.
Original Rules for a Gunfight
- Don't bring a knife. Any questions on this rules are referred to Indiana Jones: The Temple of Doom.
- Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
- Anything worth shooting is worth shooting twice. Double Tap! Ammo is cheap. Life is expensive.
- Only hits count. The only thing worse than a miss is a slow miss.
- If your shooting stance is good, you're probably not moving fast enough or using cover correctly.
- Move into your attacker unless you are facing overwhelming firepower. (Lateral and diagonal movement are preferred.)
- If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
- In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
- If you are not shooting, you should be communicating, reloading, and moving.
- Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. Don't aim; SEE your target and put the bullet where you are looking.
- Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
- Always cheat, always win. The only unfair fight is the one you lose.
- Have a plan.
- Have a back-up plan, because the first one won't work.
- Use cover or concealment as much as possible.
- Flank your adversary when possible. Protect yours.
- Don't drop your guard.
- Always tactical load and threat scan 360 degrees.
- Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)
- Decide to be aggressive ENOUGH, quickly ENOUGH.
- The faster you finish the fight, the less shot you will get.
- Be polite. Be professional. But, have a plan to kill everyone you meet.
- Be courteous to everyone... friendly to no one.
- Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation... and violence when needed.
- Do not attend a gunfight with a handgun unless the caliber starts with a "4" or some higher number.